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A distributed barrier synchronization solution in hardware for 2D-mesh multicomputers.
Martha Ximena Torres Delgado
Sergio Takeo Kofuji
Published in:
HiPC (1996)
Keyphrases
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d mesh
texture mapping
distributed systems
image processing
real time
optimal solution
d objects
low cost
hardware implementation
multi agent
shape descriptors
view dependent
scene geometry
distributed environment
closed form
d scene
three dimensional