Evaluating Cybersickness of Walking on an Omnidirectional Treadmill in Virtual Reality.
Jesse LohmanLuca TurchetPublished in: IEEE Trans. Hum. Mach. Syst. (2022)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- virtual reality technology
- augmented reality
- mobile robot
- virtual world
- virtual humans
- interactive virtual
- virtual museum
- virtual training
- photorealistic
- tangible user interface
- collaborative virtual environments
- visual data mining
- computer animation
- vision system
- virtual space
- humanoid robot
- omnidirectional camera
- multiagent systems
- dynamic environments
- multi sensory
- e learning
- computer vision