Usability heuristics for networked multiplayer games.
David PinelleNelson WongTadeusz StachCarl GutwinPublished in: GROUP (2009)
Keyphrases
- computer games
- online game
- educational games
- game play
- serious games
- imperfect information
- video games
- usability testing
- game development
- game design
- user experience
- mobile games
- game theory
- learning tools
- role playing game
- heuristic search
- game playing
- multi player
- usability evaluation
- genetic algorithm
- usability problems
- nash equilibria
- virtual environment
- game theoretic
- game players
- perfect information
- search strategies
- multimedia
- user interface
- mobile phone
- learning games
- coalitional games
- learning processes
- user satisfaction
- interface design
- user centered