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Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments.
Anastasiia Beznosyk
Chris Raymaekers
Karin Coninx
Peter Quax
Wim Lamotte
Published in:
GRAPP (2010)
Keyphrases
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virtual environment
input device
information sharing
virtual reality
physical space
virtual world
multi user
computer graphics
augmented reality
serious games
virtual learning environments
collaborative learning
virtual characters
role play
user interface
context aware