Game Experience When Controlling a Weak Avatar in Full-Body Enaction.
Roberto PuglieseKlaus FörgerTapio TakalaPublished in: IVA (2015)
Keyphrases
- virtual world
- game players
- game theory
- computer games
- digital games
- game theoretic
- game play
- human body
- game playing
- game based learning
- cooperative
- video games
- educational games
- nash equilibrium
- pursuit evasion
- virtual reality
- computer vision
- game design
- collaborative learning
- video sequences
- image sequences
- learning curve
- game tree search
- human computation
- three dimensional
- case study