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Towards consistency in interactive storytelling: Tension arcs and dead-ends.
Leandro Motta Barros
Soraia Raupp Musse
Published in:
Comput. Entertain. (2008)
Keyphrases
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interactive storytelling
dead ends
path planning
computer games
educational games
search tree
virtual characters
automated planning
goal oriented
novice users
search algorithm
optimal path
heuristic function
path consistency
backtracking algorithm