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Student Play: A Didactic Tool to Educate in Values.

Antonieta KuzRoxana Giandini
Published in: WorldCIST (2) (2018)
Keyphrases
  • learning environment
  • student learning
  • learning process
  • parameter values
  • computer aided learning
  • concept maps
  • software tools
  • data sets
  • neural network
  • case study
  • user friendly