Supporting School Aged Children to Train Their Vision by Using Serious Games.
Ilona HeldalCarsten HelgesenQasim AliDaniel PatelAtle Birger GeitungHåvard PettersenPublished in: Comput. (2021)
Keyphrases
- serious games
- educational games
- computer games
- educational software
- video games
- primary school
- mathematics learning
- virtual environment
- digital games
- game design
- game engine
- intelligent tutoring
- virtual characters
- game development
- age groups
- game play
- adventure game
- early childhood
- young children
- high school
- learning processes
- game based learning
- educational tools
- social skills
- pilot study
- usability testing
- data structures and algorithms
- design principles
- databases
- artificial intelligence
- database