Gamification in a Learning Resource for the Study of Human Computer Interaction.
Dawn CarmichaelClaire MacEachenJacqueline ArchibaldPublished in: SAI (1) (2021)
Keyphrases
- human computer interaction
- learning resources
- human computer
- user interface
- human computer interface
- eye tracking
- human activities
- human factors
- hand gestures
- gesture recognition
- augmented reality
- machine learning
- interface design
- databases
- learning technologies
- learning experience
- facial expression recognition
- learning systems
- learning objects
- software engineering
- metadata
- interactive systems
- hand gesture recognition
- ubiquitous computing and ambient intelligence