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Complementor participation in platforms: Evidence from the 7th and 8th Generations of Video Game Consoles.
Vladimír Sobota
Geerten van de Kaa
Mark de Reuver
Ranjan Prajapati
Published in:
HICSS (2022)
Keyphrases
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video games
learning experience
educational games
computer games
learning tools
game play
empirical evidence
game design
game based learning
game playing
decision making
user behavior
master slave
serious games
game engine
computer assisted
learning environment