A graph-based representation of game scenarios; methodology for minimizing anomalies in computer game.
Jung-Yong ParkJong-Hee ParkPublished in: Vis. Comput. (2010)
Keyphrases
- computer games
- game design
- game play
- pilot study
- video games
- educational games
- online game
- game engine
- serious games
- anomaly detection
- autistic children
- game development
- game playing
- adventure game
- board game
- interactive storytelling
- commercial games
- role playing game
- game developers
- social networks
- digital entertainment
- public goods