GPU-friendly data structures for real time simulation.
Vincent MagnouxBenoît OzellPublished in: Adv. Model. Simul. Eng. Sci. (2021)
Keyphrases
- real time
- data structure
- high fidelity
- graphics hardware
- gpu accelerated
- gpu implementation
- low cost
- mathematical model
- simulation study
- programmable graphics hardware
- real time systems
- graphics processing units
- high speed
- control system
- graphics processors
- real time rendering
- simulation model
- real environment
- vision system
- database systems
- data mining
- real world