Enhancing students' botanical learning by using augmented reality.
Yu-Cheng ChienYen-Ning SuTing-Ting WuYueh-Min HuangPublished in: Univers. Access Inf. Soc. (2019)
Keyphrases
- augmented reality
- learning process
- learning games
- mixed reality
- learning environment
- learning analytics
- learning systems
- face to face collaborative learning
- multi user
- learning scenarios
- human computer interaction
- higher education
- learning platform
- virtual objects
- mobile learning
- learning experience
- computer assisted
- learning processes
- learning styles
- user interface
- three dimensional
- e learning
- camera tracking
- artificial intelligence