Incorporating social interaction into three-party game towards privacy protection in IoT.
Kaiyang LiLing TianWei LiGuangchun LuoZhipeng CaiPublished in: Comput. Networks (2019)
Keyphrases
- social interaction
- privacy protection
- privacy preserving
- social skills
- social networks
- information loss
- management system
- learning processes
- data collection
- statistical databases
- data sharing
- computer games
- private information
- social media
- privacy preservation
- cloud computing
- data anonymization
- data publishing
- statistical disclosure
- sensitive information
- privacy policies
- video games
- data mining
- online learning communities
- trusted third party
- competence development
- virtual world