Flow Experience and Mood States While Playing Body Movement-Controlled Video Games.
Alasdair G. ThinLisa HansenDanny McEachenPublished in: Games Cult. (2011)
Keyphrases
- video games
- game players
- body movements
- game playing
- computer games
- role playing game
- game play
- learning experience
- educational games
- commercial games
- automatic analysis
- motion capture
- game design
- playing games
- serious games
- digital games
- humanoid robot
- focus of attention
- learning tools
- game development
- computer controlled
- learning environment
- initial state
- action sequences
- user experience
- multi modal
- spatio temporal
- e learning