Don't Catch It: An Interactive Virtual-Reality Environment to Learn About COVID-19 Measures Using Gamification Elements.
Christian KrauterJonas Axel Siôn VogelsangAimée Sousa CalepsoKatrin AngerbauerMichael SedlmairPublished in: Mensch und Computer (2021)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- virtual world
- virtual humans
- computer graphics
- multi sensory
- virtual space
- three dimensional
- augmented reality
- virtual reality technology
- computer generated forces
- tangible user interface
- photorealistic
- computer animation
- interactive virtual
- virtual reality environments
- visual data mining
- collaborative virtual environments
- virtual museum
- mobile robot
- real time
- user experience
- autonomous agents
- dynamic environments
- data representation