Students Engagement and Development of Generic Skills in Gamified Hybrid Service-Learning Course.
Azizah YusofNoor Azean AtanJamalludin HarunMohd Shafie RosliUmi MasturaPublished in: Int. J. Emerg. Technol. Learn. (2021)
Keyphrases
- lifelong learning
- student engagement
- learning process
- thinking skills
- helping students
- information literacy
- critical thinking skills
- secondary school
- educational experiences
- hybrid learning
- graphic design
- learning opportunities
- computer programming
- writing skills
- learning gains
- learning environment
- special education
- subject matter
- active participation
- computer literacy
- computer networking
- school education
- high school students
- curriculum design
- creative thinking
- educational settings
- cognitive load
- mobile technologies
- conceptual understanding
- skill acquisition
- mobile learning
- computer lab
- cognitive apprenticeship
- learning theories
- critical thinking
- learning goals
- computer assisted instruction
- virtual learning environments
- college students
- cooperative learning
- young students
- middle school students
- collaborative learning
- learning activities
- learning community
- hong kong
- undergraduate students
- teaching methods
- elementary school
- instructional strategies
- educational process
- e learning