Evaluating Play-Personas of an Educational 3D Digital Game for University Students to Learn Portuguese as a Foreign Language.
Roberta C. S. SalomãoFrancisco RebeloFernando Gamboa RodríguezPublished in: HCI (17) (2016)
Keyphrases
- digital games
- foreign language
- university students
- educational games
- learning tools
- mobile learning
- game based learning
- learning outcomes
- digital game based learning
- language learning
- gender differences
- learning experience
- foreign language learners
- game design
- video games
- computer assisted
- serious games
- computer assisted language learning
- game play
- game playing
- chinese language
- mobile phone
- learning activities
- foreign language learning
- mobile devices
- learning environment
- learning technologies
- vocabulary learning
- blended learning
- computer games
- perceived usefulness
- distance learning
- teaching practices
- adventure game