Creating an authentic learning experience in introductory programming courses.
Nira HerrmannJeffrey L. PopyackPublished in: SIGCSE (1995)
Keyphrases
- learning experience
- introductory programming courses
- learning tools
- learning outcomes
- learning process
- e learning
- learning styles
- learning scenarios
- mobile learning
- introductory programming
- learning resources
- video games
- assessment tool
- computer based learning
- learning situations
- learning opportunities
- m learning
- learning design
- programming course
- multimedia
- technology supported
- general purpose
- high school
- case study
- classroom environment
- computer science
- machine learning