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An Analysis of Students' Intention to Use Ubiquitous Video Game-Based Learning System.

Chun-Yi ShenHan-Bin ChangWen-Chih ChangTe-Hua Wang
Published in: ICALT (2010)
Keyphrases
  • learning process
  • video analysis
  • learning environment
  • real time
  • video frames
  • multimedia
  • online learning
  • statistically significant
  • intelligent tutoring systems
  • video content
  • control group