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An Analysis of Students' Intention to Use Ubiquitous Video Game-Based Learning System.
Chun-Yi Shen
Han-Bin Chang
Wen-Chih Chang
Te-Hua Wang
Published in:
ICALT (2010)
Keyphrases
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learning process
video analysis
learning environment
real time
video frames
multimedia
online learning
statistically significant
intelligent tutoring systems
video content
control group