Towards the use of serious games for effective e-government service.
Alsanossi M. AhmedQuasim H. MehdiRobert MoretonAdel Said ElmaghrabyPublished in: CGAMES (2014)
Keyphrases
- e government
- serious games
- service delivery
- public services
- service provision
- electronic government
- public sector
- government services
- digital government
- developing countries
- public administration
- government organizations
- virtual environment
- information sharing
- secure information sharing
- government agencies
- educational games
- service oriented
- cost effective
- knowledge management
- web services
- computer games
- inter organizational
- video games
- metadata