Design Recommendations for Augmented Reality Games for Objective Assessment of Upper Extremity Motor Dysfunction.
Marina-Anca CidotãPaulina J. M. BankStephan G. LukoschPublished in: VR (2019)
Keyphrases
- augmented reality
- learning games
- tangible interaction
- user interface
- multi user
- virtual reality
- mixed reality
- virtual objects
- human computer interaction
- markerless
- artificial intelligence
- real time
- promising experimental results demonstrate
- computer generated imagery
- camera tracking
- real environment
- educational games
- mobile devices