Can I pass?: using affordances to measure perceived size in virtual environments.
Michael GeussJeanine StefanucciSarah H. Creem-RegehrWilliam B. ThompsonPublished in: APGV (2010)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- computer graphics
- virtual characters
- collision detection
- physical environment
- virtual training
- learning processes
- similarity measure
- synthetic characters
- real world
- virtual objects
- serious games
- interaction model
- real environment
- role play
- learning experience
- computer vision