Comparison User Engagement of Gamified and Non-gamified Augmented Reality Assembly Training.
Diep NguyenGerrit MeixnerPublished in: LADS/MIDI (2019)
Keyphrases
- augmented reality
- user engagement
- virtual reality
- mixed reality
- promising experimental results demonstrate
- human computer interaction
- virtual objects
- markerless
- mobile augmented reality
- tangible interaction
- live video
- user interface
- head mounted display
- camera tracking
- real environment
- multi user
- user experience
- video sequences
- image processing
- molecular structures
- fiducial markers
- computer vision