Planning for Non-player Characters Using HTN and Visual Perception.
Ibrahim M. MahmoudDieter WlokaPublished in: EMS (2015)
Keyphrases
- visual perception
- planning problems
- hierarchical task network
- planning domains
- htn planning
- planning systems
- human visual perception
- hierarchical task networks
- visual attention
- domain independent
- video games
- heuristic search
- computer games
- partial order planning
- state space
- ai planning
- classical planning
- image classification