The Value of Stealth in the Game of Chess.
Peter SmetDon GossinkGreg CalbertPublished in: Australian Conference on Artificial Intelligence (2005)
Keyphrases
- game playing
- imperfect information
- game tree search
- computer chess
- board game
- game tree
- alpha beta search
- evaluation function
- games played
- computer games
- general game playing
- human players
- video games
- game theoretic
- game theory
- nash equilibrium
- minimax search
- two player games
- nash equilibria
- monte carlo tree search
- game based learning
- brute force
- optimal strategy
- search algorithm
- perfect information
- game design
- opponent modeling
- learning games
- information systems
- search engine
- role playing
- monte carlo
- educational games
- human computation
- serious games