Interactive rate acoustical occlusion/diffraction modeling for 2D virtual environments & games.
Brent CowanBill KapralosPublished in: IISA (2015)
Keyphrases
- virtual environment
- virtual reality
- computer graphics
- serious games
- virtual characters
- synthetic characters
- virtual world
- role play
- multi user
- virtual space
- virtual humans
- interaction model
- computer games
- physical environment
- learning processes
- natural interaction
- signal processing
- video games
- virtual objects
- x ray
- project management
- real world
- game design
- virtual learning environments
- digital games
- learning systems