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A Phylogenetic Classification of the Video-Game Industry's Business Model Ecosystem.
Nikolaos Goumagias
Ignazio Cabras
Kiran Jude Fernandes
Feng Li
Alberto Nucciarelli
Peter I. Cowling
Sam Devlin
Daniel Kudenko
Published in:
PRO-VE (2014)
Keyphrases
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business models
video games
case study
business opportunities
social commerce
machine learning
electronic commerce
life cycle
cloud computing
learning experience
educational games
game playing
game play
database
query processing