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Quantified academic selves: the gamification of research through social networking services.
Björn Hammarfelt
Sarah de Rijcke
Alexander D. Rushforth
Published in:
Inf. Res. (2016)
Keyphrases
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social networking services
social networking
social relationships
social media
online communities
social networks
geo tagged
user experience
game design
neural network
learning algorithm
learning environment
online social networks
covering a wide range