Using Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games.
Rommel Dias SaraivaAlexandr GrichshenkoLuiz Jonatã Pires de AraújoBonfim Amaro JúniorGuilherme Nepomuceno de CarvalhoPublished in: FDG (2020)
Keyphrases
- board game
- ant colony optimisation
- perfect information
- computer games
- game playing
- game design
- optimisation algorithm
- optimisation problems
- ant colony
- urban planning
- ant colony algorithm
- memetic algorithm
- computer programs
- search space
- learning algorithm
- tree search
- game tree
- quadratic assignment problem
- imperfect information
- educational games
- benchmark problems
- video games
- evolutionary computation
- metaheuristic