An Assessment of Statistical Classification for Gamification and Socially Oriented Methodologies in Undergraduate Education.
M. Estela Sousa VieiraJosé C. López-ArdaoManuel Fernández-VeigaPublished in: CSEDU (Selected Papers) (2021)
Keyphrases
- statistical classification
- serious games
- engineering students
- text categorization
- undergraduate engineering
- computer science curriculum
- computer science
- information and communication technologies
- graduate school
- primary and secondary school
- multi agent
- instructional technology
- programming course
- educational technology
- user experience
- artificial intelligence
- distance learning
- social interaction
- mobile learning
- higher education
- virtual environment
- data mining
- video games
- multiple intelligences
- image analysis
- virtual laboratories
- semi supervised
- knn
- programming assignments
- theoretical frameworks
- training data
- face recognition