A Wearable Exoskeleton for Hand Kinesthetic Feedback in Virtual Reality.
Emanuele Lindo SeccoAndualem Maereg TadessePublished in: MobiHealth (2019)
Keyphrases
- virtual reality
- augmented reality
- virtual environment
- motor skills
- computer graphics
- three dimensional
- virtual world
- photorealistic
- interactive virtual
- multi sensory
- computer animation
- degrees of freedom
- human computer interaction
- computer vision
- virtual museum
- lower extremity
- gesture recognition
- virtual humans
- virtual space
- simulation model
- visual data mining
- virtual reality technology
- ambient intelligence
- tangible user interface
- hand gestures
- input device
- virtual training