Evaluating students' perception of Scrum through a learning game.
Guillermo RodríguezSantiago A. VidalClaudia A. MarcosAna C. Martínez SaucedoPublished in: Comput. Appl. Eng. Educ. (2022)
Keyphrases
- learning process
- role playing
- students learning
- learning algorithm
- role play
- computer assisted instruction
- digital games
- mobile learning
- cooperative learning
- reinforcement learning
- undergraduate students
- game based learning
- university students
- board game
- facilitate learning
- elementary school students
- junior high school
- project management
- learning community
- learning analytics
- online learning
- mobile games
- learning games
- student engagement
- learning gains
- educational environment
- student learning
- elementary school
- computer programming
- educational games
- teaching materials
- educational experiences
- collaborative learning
- game based learning environment
- learning experience
- distance learning
- problem based learning
- learning environment
- learning achievement
- video games
- university level
- secondary school
- concept maps
- teaching methods
- high school students
- cognitive load
- game play