Augmented Reality and Internet of Things Trends in Education.
Panagiotis GkotsiopoulosEleni SeralidouChristos DouligerisPublished in: SEEDA-CECNSM (2022)
Keyphrases
- augmented reality
- learning games
- mixed reality
- virtual objects
- markerless
- virtual reality
- distance learning
- multi user
- mobile devices
- live video
- real scenes
- key technologies
- human computer interaction
- e learning
- mobile learning
- promising experimental results demonstrate
- mobile augmented reality
- real environment
- user interface
- higher education
- tangible interaction
- physical world
- camera tracking
- mobile phone
- software engineering
- mobile robot
- head mounted display
- computer generated images
- ubiquitous computing