(Not) Playing Games: Player-Produced Walkthroughs as Archival Documents of Digital Gameplay.
James NewmanPublished in: Int. J. Digit. Curation (2011)
Keyphrases
- game play
- playing games
- game design
- video games
- digital objects
- digital documents
- computer games
- learning experience
- electronic documents
- digital libraries
- educational games
- serious games
- game based learning
- game mechanics
- information retrieval
- document collections
- game playing
- game engine
- learning tools
- information retrieval systems
- metadata
- database
- digital content
- digital archives
- user experience
- digital collections
- game players
- document analysis
- databases
- multi player
- design process
- long term preservation
- xml documents
- learning process