FizzX: Multiplayer time manipulation in networked games.
Saurabh RattiColin TowlePascale ProulxShervin ShirmohammadiPublished in: NETGAMES (2009)
Keyphrases
- computer games
- online game
- educational games
- game play
- serious games
- imperfect information
- game development
- video games
- game design
- role playing game
- mobile games
- game based learning
- game players
- perfect information
- learning games
- nash equilibria
- game playing
- digital games
- game theory
- multimedia
- game theoretic
- data sets
- hong kong
- nash equilibrium
- cooperative
- neural network