Safe Driving Mobile Application using Gamification.
Platon DimitriadisNikos DimokasPetros KarvelisPublished in: SEEDA-CECNSM (2022)
Keyphrases
- mobile applications
- user experience
- end users
- mobile phone
- mobile users
- mobile devices
- m learning
- driving behavior
- mobile services
- smart phones
- user behavior
- context aware
- user interface
- user interaction
- location based services
- mobile environments
- mobile technologies
- driving simulator
- autonomous driving
- game design
- mobile apps
- learning process
- e learning
- real time