RTGS: Enabling Real-Time Gaussian Splatting on Mobile Devices Using Efficiency-Guided Pruning and Foveated Rendering.
Weikai LinYu FengYuhao ZhuPublished in: CoRR (2024)
Keyphrases
- real time
- mobile devices
- graphics hardware
- volume rendering
- image based rendering
- vision system
- high fidelity
- low cost
- real time rendering
- mobile phone
- context aware
- mobile learning
- d scene
- volume visualization
- embedded devices
- high quality
- smart phones
- mobile computing
- image rendering
- tablet computers
- texture mapping
- location aware
- video compression
- location based services
- gaussian distribution
- computer graphics
- maximum likelihood
- search space