Homuncular Flexibility in Virtual Reality.
Andrea Stevenson WonJeremy N. BailensonJimmy LeeJaron LanierPublished in: J. Comput. Mediat. Commun. (2015)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual world
- three dimensional
- augmented reality
- virtual reality technology
- computer animation
- photorealistic
- interactive virtual
- tangible user interface
- virtual museum
- virtual training
- virtual humans
- computer generated forces
- data mining
- virtual space
- real time
- multi sensory
- image processing
- virtual reality environments
- computer vision