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Exploring the use of ray tracing for future games.
Heiko Friedrich
Johannes Günther
Andreas Dietrich
Michael Scherbaum
Hans-Peter Seidel
Philipp Slusallek
Published in:
Sandbox@SIGGRAPH (2006)
Keyphrases
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ray tracing
image synthesis
computationally intensive
photorealistic
texture mapping
integral image
real time
complex objects