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Exploring the use of ray tracing for future games.

Heiko FriedrichJohannes GüntherAndreas DietrichMichael ScherbaumHans-Peter SeidelPhilipp Slusallek
Published in: Sandbox@SIGGRAPH (2006)
Keyphrases
  • ray tracing
  • image synthesis
  • computationally intensive
  • photorealistic
  • texture mapping
  • integral image
  • real time
  • complex objects