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Exercising library and information literacies through alternate reality gaming.

Adam JerrettTheo J. D. BothmaKoos J. W. de Beer
Published in: Aslib J. Inf. Manag. (2017)
Keyphrases
  • end users
  • prior information
  • high level
  • keywords
  • real time
  • genetic algorithm
  • natural language
  • information sources
  • information processing
  • raw data
  • information content