Real-Time Evolution of Neural Networks in the NERO Video Game.
Kenneth O. StanleyBobby D. BryantIgor KarpovRisto MiikkulainenPublished in: AAAI (2006)
Keyphrases
- video games
- real time
- neural network
- game play
- learning experience
- educational games
- pattern recognition
- computer games
- learning tools
- game design
- low cost
- artificial neural networks
- fuzzy logic
- high speed
- serious games
- game playing
- game engine
- middle school
- neural network model
- recurrent neural networks
- multi layer
- multilayer perceptron
- feed forward
- reinforcement learning
- back propagation
- vision system
- control system