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Projecting Tetrahedra without Rendering Artifacts.
Martin Kraus
Wei Qiao
David S. Ebert
Published in:
IEEE Visualization (2004)
Keyphrases
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high quality
visual effects
high fidelity
ambient occlusion
real time
computer graphics
ray tracing
rendered images
database
cluster of workstations
photorealistic
image based rendering
image generation
image warping
texture mapping
volume rendering
image processing
data sets
image synthesis
d scene
neural network