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Unified Boundary-Aware Texturing for Interactive Volume Rendering.

Timo RopinskiStefan DiepenbrockStefan BrucknerKlaus H. HinrichsM. Eduard Gröller
Published in: IEEE Trans. Vis. Comput. Graph. (2012)
Keyphrases
  • volume rendering
  • graphics hardware
  • volume data
  • computer graphics
  • texture mapping
  • volume visualization
  • ray casting
  • ct data
  • direct volume rendering
  • virtual reality
  • patient specific
  • d scene
  • object boundaries