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Unified Boundary-Aware Texturing for Interactive Volume Rendering.
Timo Ropinski
Stefan Diepenbrock
Stefan Bruckner
Klaus H. Hinrichs
M. Eduard Gröller
Published in:
IEEE Trans. Vis. Comput. Graph. (2012)
Keyphrases
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volume rendering
graphics hardware
volume data
computer graphics
texture mapping
volume visualization
ray casting
ct data
direct volume rendering
virtual reality
patient specific
d scene
object boundaries