Game@School. Teaching through Gaming and Mobile-based Tutoring Systems.
Annalisa TerracinaPublished in: ICWL Doctoral Consortium (2016)
Keyphrases
- tutoring system
- digital games
- mobile games
- mathematics learning
- video games
- learning games
- digital game based learning
- problem based learning
- computer games
- educational games
- game play
- game based learning
- role playing game
- high school
- secondary school
- mobile learning
- mobile devices
- student modelling
- intelligent tutoring systems
- learning environment
- serious games
- mobile phone
- learning experience
- game design
- computer technology
- school teachers
- student model
- teacher training
- primary school
- intelligent tutors
- game players
- multi player
- elementary school
- authoring tool
- learning platform
- science education
- learning tools
- handheld devices
- game playing
- knowledge acquisition bottleneck
- teacher education
- learning process
- e learning
- higher education
- hong kong
- learning opportunities
- intelligent tutoring
- cognitive skills
- technology integration
- metadata
- distance learning
- computer usage
- mobile technologies
- smart phones
- high school students
- game development