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GamEducation in einer virtuellen 3D-Umgebung mit Googles Virtual-Reality-Brille Cardboard.
Linda Eckardt
Jan-Paul Huttner
Susanne Robra-Bissantz
Published in:
GI-Jahrestagung (2015)
Keyphrases
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virtual reality
virtual environment
computer graphics
virtual world
photorealistic
computer animation
virtual reality technology
augmented reality
virtual humans
three dimensional
virtual training
virtual museum
data mining
multi sensory
digital libraries
computer interface
interactive virtual