A mean field LQG game with soft-constrained disturbance as an adversarial player.
Jianhui HuangMinyi HuangPublished in: CDC (2015)
Keyphrases
- minimax search
- optimal control
- game play
- repeated games
- motion planning
- two player games
- multi player
- evaluation function
- imperfect information
- board game
- monte carlo
- video games
- human players
- game playing
- computer poker
- boolean games
- linear quadratic
- card game
- computer games
- game theory
- hard constraints
- game mechanics
- game players
- dynamic programming
- game theoretic
- pure nash equilibria
- massively multiplayer online role playing games
- game design
- educational games
- nash equilibrium
- opponent modeling
- serious games
- em algorithm
- belief networks
- control strategy
- markov random field
- mobile robot
- human computation
- multiscale
- degrees of freedom
- multi agent