Computer playfulness and anxiety: positive and negative mediators of the system experience effect on perceived ease of use.
Gary HackbarthVarun GroverMun Yong YiPublished in: Inf. Manag. (2003)
Keyphrases
- positive and negative
- computer anxiety
- computer self efficacy
- perceived usefulness
- web enabled
- dependent variables
- positive or negative
- decision rules
- statistically significant
- factors that affect
- attitudes toward
- independent variables
- distance learning
- training instances
- computer software
- subjective norm
- learning outcomes
- learning styles
- factors affecting
- image processing
- data sources
- feature space
- perceived risk
- positive examples
- user satisfaction
- structural equation modeling
- behavioral intention
- decision trees