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Guidance Is Good or Avoid Too Much Hand-Holding? Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment.
Owen Schaffer
Published in:
HCI (31) (2020)
Keyphrases
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digital games
serious games
gender differences
video games
positive effects
learning environment
educational games
educational tool
digital game based learning
computer games
game play
real world
virtual world
user preferences
game design
game based learning