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Real-Time Character Control for Wrestling Games.

Edmond S. L. HoTaku Komura
Published in: MIG (2009)
Keyphrases
  • real time
  • control system
  • data acquisition
  • real time control
  • low cost
  • game theory
  • control signals
  • autonomous vehicles
  • high speed
  • vision system
  • game theoretic
  • control loop
  • chinese characters
  • real time systems